/*
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 * and open the template in the editor.
 */
package Scenery.Map;

/**
 *
 * @author usuario
 * 
 */

public class Tile {
    
    public Tile(int id) {
        this.id = id;
    }
    
    int id;
    int object;

    public int getId() {
        return id;
    }

    public void setId(int id) {
        this.id = id;
    }

    public int getObject() {
        return object;
    }

    public void setObject(int object) {
        this.object = object;
    }
    
    
}
